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I love the smell of dead mech in the morning!
Synthetic Soul
 
Role: Programmer / Designer

Genre: First Person Shooter

Team Size: 31, (12 of which were Full Sail staff) 

Development Engine: Propietary (made by our team with C++)

Production Schedule: March, 2014 - July, 2014

Placeholder until the new version is released!
Vectormirror
 
Role: Programmer / Designer

Genre: First Person Puzzle Game

Team Size: 10

Development Engine: Unity 4.2

Production Schedule: February, 2014 - Sept, 2014

A glimpse of the GGJ version of this game
Vectormirror: The Other Side
 
Role: Programmer

Genre: First Person Co-Op Puzzle Game

Team Size: 12

Development Engine: Unity 4.2

Production Schedule: 48 hours in January, 2014

Best use of llama spit in a game!
The Lost Handheld Tales
 
Role: Team Leader / Programmer

Genre: Collection of Timed Mini-Games

Team Size: 5

Development Engine: Multimedia Fusion 2

Production Schedule: 24 hours in Fall 2013

Hometown Hero
 
Role: Team Leader / Programmer

Genre: Mobile Touchscreen-Based First-Person Action 

Team Size: 8

Development Engine: Unity 4.0

Production Schedule: 48 hours in August, 2013

Turn on the water valve! Destroy those robots!
NOW! That's What I Call Cyborgs!
 
Role: Programmer / Designer

Genre: 2D Sidescrolling Action Shooter

Team Size: 14 (3 of which were Full Sail staff)

Development Engine: Propietary (Full Sail engine using C++)

Production Schedule: June, 2013 - August, 2013

Closure
 
Role: Team Leader / Programmer

Genre: 2D Sidescrolling Action Platformer

Team Size: 9

Development Engine: Multimedia Fusion 2

Production Schedule: 24 hours in Spring, 2013

The title screen for our GGJ game!
NightBear
 
Role: Programmer

Genre: 2.5D Infinite Runner

Team Size: 16

Development Engine: Unity 3.5

Production Schedule: 48 hours in January, 2013

Ted's Got Issues
 
Role: Programmer

Genre: 2D Verticalscrolling Platformer

Team Size: 7

Development Engine: Multimedia Fusion 2

Production Schedule: 24 hours in November, 2012

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