Synthetic Soul
Role: Programmer / Designer
Genre: First Person Shooter
Team Size: 31, (12 of which were Full Sail staff)
Development Engine: Propietary (made by our team with C++)
Production Schedule: March, 2014 - July, 2014
Vectormirror
Role: Programmer / Designer
Genre: First Person Puzzle Game
Team Size: 10
Development Engine: Unity 4.2
Production Schedule: February, 2014 - Sept, 2014
Vectormirror: The Other Side
Role: Programmer
Genre: First Person Co-Op Puzzle Game
Team Size: 12
Development Engine: Unity 4.2
Production Schedule: 48 hours in January, 2014
The Lost Handheld Tales
Role: Team Leader / Programmer
Genre: Collection of Timed Mini-Games
Team Size: 5
Development Engine: Multimedia Fusion 2
Production Schedule: 24 hours in Fall 2013
Hometown Hero
Role: Team Leader / Programmer
Genre: Mobile Touchscreen-Based First-Person Action
Team Size: 8
Development Engine: Unity 4.0
Production Schedule: 48 hours in August, 2013
NOW! That's What I Call Cyborgs!
Role: Programmer / Designer
Genre: 2D Sidescrolling Action Shooter
Team Size: 14 (3 of which were Full Sail staff)
Development Engine: Propietary (Full Sail engine using C++)
Production Schedule: June, 2013 - August, 2013
Closure
Role: Team Leader / Programmer
Genre: 2D Sidescrolling Action Platformer
Team Size: 9
Development Engine: Multimedia Fusion 2
Production Schedule: 24 hours in Spring, 2013
NightBear
Role: Programmer
Genre: 2.5D Infinite Runner
Team Size: 16
Development Engine: Unity 3.5
Production Schedule: 48 hours in January, 2013
Ted's Got Issues
Role: Programmer
Genre: 2D Verticalscrolling Platformer
Team Size: 7
Development Engine: Multimedia Fusion 2
Production Schedule: 24 hours in November, 2012