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Ted's Got Issues

Purpose:

Creating a Multimedia Fusion 2 game in 24 hours that involved school life for Clickjam Fall 2012

 

Description of Game:

2D Verticalscrolling Platformer

 

Team Setup:

1 Producer, 3 Programmers, 3 Artists

 

My Role:

Programmer

 

Tools I Used:

Multimedia Fusion 2, Dropbox

 

My Contribution to the Project:

Designed and programmed the base mechanics of the game as well as half of the levels. I primarily focused on creating the logic behind the movement and jump of the character

Thoughts on the Project:

This was my first game built on a team, and also my first month at the Full Sail University, so it was quite a fun experience. I learned a lot about working on teams and quickly communicating with others, who may not have your same skill set (or have better ones than you!)

I started out as just the backseat guy, being new, and not even knowing some pretty trivial programming knowledge (like "what is an enum?"), but when MultiMedia Fusion 2 started to frustrate the other programmers (who were used to creating their own projects from scratch in C++), I told them I would be willing to try and learn it on the spot, as it resembled past map editors from games like Starcraft.

After the team saw that I had gotten the hang of the basic logic in MMF2, they just let me take the lead of programming the mechanics. Others on the team learned how to do things like level transitions, while I did my part with the platforming aspects. 

It was a lot of trial and error, as I had never used the program before, but I just did what made the most sense and kept trying things until we got the game to work.

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